i've added some lamps. it's a work-in-progress.
there's something wrong with one of the lamps. if you can tell me which one i'll gladly share the model to the first two to email or comment. :)
Showing posts with label sketchup. Show all posts
Showing posts with label sketchup. Show all posts
Oct 17, 2011
May 21, 2011
after the long long break
Nov 11, 2010
Exterior Archiviz - part deux
Finally finished this good old scene. The results are much much better that the first time it was rendered. Changed the POV, the lighting and added some new colors to make it feel livelier than the previous one.
It took only 20 minutes to render this at the original render resolution of 1125x1800 pixels with default FG.
This is the post-processed look. Same look and adjustments like my two recent posts.
It took only 20 minutes to render this at the original render resolution of 1125x1800 pixels with default FG.
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Out-of-the-box render. |
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"Photographed" |
Aug 11, 2010
Irradiance Particle (update 3)
click to view image
Work has suddenly picked up again and this is the only update I have to offer for this particular scene since my last post. And one "extra-income" (some sketchup modeling stint) which I could never pass up also came along the past weeks. That's the reason why this got bogged down a little. It feels like forever to finish. I really hope to finish this like it should be.
Here I added some grass using the grass-o-matic and plugin some trees using Onyx trees.
Jul 28, 2010
Shaderlight
Here is something new that I have been busy with. All this render-your-exterior-scene-in-unique-way thing has got me to look for alternative ways to make my exterior archiviz stand out. I am greatly pleased with the way ctrl ghost of mental ray renders image-based lighting.
But while in the process of "learning" irradiance particle in 3dsmax mental ray rendering for exterior archiviz, I have tumbled upon this new render engine for Sketchup. Enter Shaderlight "An interactive, photorealistic renderer for Google Sketchup." The software is in its beta stages but out of my curiosity I tried using it for my Crockett residence scene.
But while in the process of "learning" irradiance particle in 3dsmax mental ray rendering for exterior archiviz, I have tumbled upon this new render engine for Sketchup. Enter Shaderlight "An interactive, photorealistic renderer for Google Sketchup." The software is in its beta stages but out of my curiosity I tried using it for my Crockett residence scene.
Since I was into learning IBL (image based lighting the non-production shader way), using irradiance particle this simple and small but wonderful piece of render engine does the job in real time(!) using Sketchup's physical sun or HDRI's. You can change materials using Sketchup's default material editor and tweak them simultaneously using Shaderlight's material editor as your scene renders progressively. You can freely move the camera around and change views inside Sketchup and you can see it change instantly as it renders. Did I mention it can use HDRI's as light source? And one thing I like the most is that there is no need to export your scene, it renders right inside Sketchup (well, sort of. Actually it opens a render frame window where you can take snapshot of the render as it progresses.)
I can ramble all day about how I love its simplicity. Head on out to http://www.artvps.com to have a look. I almost forgot to mention it also has something for 3dsmax. nice. :)
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This came out directly from Shaderlight without any post processing.
Click on image for higher resolution.
Here is a test. It's a snapshot of render in progress. I have used one of the default lighting presets (golf course evening) which also comes as a background should you choose not to use a custom one. In this scene I changed to a custom background to suit my need. Forgive me on my grass material though. I was eager to try it out immediately.
Cheerios!
Mar 6, 2010
Bedroom in Sketchup
For weeks I have been playing around with a very nice sketchup model of a good friend. For such a small scene it is not suppose to take 3 to 4 weeks. But I only toyed with it in between my spare time.
I know I would have a good time rendering this one out. And I did. I had a few issues with some of the models which came from the google sketchup 3d warehouse but nothing too serious. The chair, the fan (which I opted out of the final rendered image) and the blinds.
I know I would have a good time rendering this one out. And I did. I had a few issues with some of the models which came from the google sketchup 3d warehouse but nothing too serious. The chair, the fan (which I opted out of the final rendered image) and the blinds.
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Click for higher resolution |
Jan 28, 2010
CGPinoy First Exterior Rendering Competition
This is the first exterior rendering competition that I will be joining. It's quite interesting because I've been a big fan of Stephen King's The Dark Tower novel and the main subject is a tower. I have read all the seven books in the series and I have so many ideas running in my head of how to approach (should I say) the problem just thinking of The Dark Tower.
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Artwork from the original Marvel comic series based on Stephen King's epic The Dark Tower. |
Nov 16, 2009
Exterior ArchiViz
This is my first go at an exterior architectural rendering. It's a work-in-progress. This was started months back when work was not "getting in the way" of learning 3dsmax and mental ray. And then work at the office started to pick up. So I had to finish as much as I can before work really gets in the way. I can't seem to get a good POV at first but I decided to render it anyway. This was modeled in Sketchup and exported to 3dsmax.
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Click for higher resolution |
These renders are just lighting test of mr sun &sky as well as finding a good point of view.
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Click for higher resolution |
I'm still not satisfied with this half-done output. It still needs a lot of work but I'm glad it turned out well.
Side note: The design was done by a good architect friend. Thanks Mervin for letting me use this. I'll improve it when work don't get in the way of learning this wonderful new craft. :)
Nov 5, 2009
Image Based Lighting
I've been scouring the net lately for tutorials on Image Based Lighting. There were several that I've found to be very helpful. Of course I have to try it out for myself. So I exported a model I did in Sketchup to 3ds format as a test subject. It's a simple wooden toy train. If you would take a closer look, the train's wheel are not smooth. I did not use turbosmooth modifier on it thinking it would come out okay but then again it didn't. This was probably because of the way the model got exported or the way I modeled it. Whatever the cause for that, I had to find out for my next time.
I love the way it lights up the entire scene and the soft shadows it creates.
More to come.
More to come.
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