Showing posts with label 3dsmax. Show all posts
Showing posts with label 3dsmax. Show all posts

Nov 30, 2011

radio flyer classic trike

i was playing with 3dsmax's modifiers the other week and i came up with a generic "radio-flyer" trike. it's still a work in progress. a lot is yet to be re-modified but i was glad i ended up with this result with just 3 free hours of toying around with stacking modifiers on top of each other.

Oct 16, 2011

reflection

this scene has long been waiting for me to render it. i don't even know where i got the inspiration for this. it is an actual house. i hope i can remember where i got this. email me if you know the project's name or post a comment below.

as always, it is modeled in sketchup and rendered in 3dsmax mental ray. unfinished but i posted anyway. i was just playing around-refreshing my rendering. :)

Sep 6, 2011

andy wants some glowing orb

the rendering part of my brain is collecting cobwebs and dust. here's a little scene to shake the dust off.
i think i'm a little bit rusty though.

grass-o-matic was used for the grass and with the proxy script of Master Zap for making things a lot "lighter" to handle. the main lighting is only a HDRi plugged into the sky slot. mental ray glow material for the orbs and for andy's eyes.

Click for higher resolution

Nov 9, 2010

Night Scene

This scene is where I got my blog banner. It's the same from my last post Lomo. I got a bit crazy that's why I rendered it the way it is now. Well it's a personal challenge. I needed something to tinker. Anyway, a night render was something that was in my to-do list. Thought this was an interesting set for such and a photo from a magazine where two light bulbs are laid on a parquet floor just caught my imagination and got stuck in my head.
Wired!
Click for higher resolution.

Nov 1, 2010

Lomo

Been toying around the image processing software lately. Scouring the net for some sort of inspiration and one type of effect has caught my fancy - lomography.
It's a photographic look that adds (imho) artistic flare to an image. A somewhat ordinary image like this, which is by the way rendered in 3dsmax mental ray, could be more interesting if given some post-processing magic.
3dsmax(mental ray) Out-of-the-box-render
Click for higher resolution.

Nov 22, 2009

Of (Christmas) balls and 3D

I have finally in my possession a reflective ball. It's something that I have been looking for here in the UAE for months now. I have almost given up hope of trying out mental ray's production shader with my own background and reflection images. A good friend (Hey, Glyndon I hope you can read this) told me to wait for Christmas and true enough Carrefour is now selling decors for Christmas and I bought two pieces at City Centre for 2.50 Dirhams only. I know I won't be able to obtain perfect reflections from a cheap 7 centimeters diameter Christmas ball but it IS perfect for a simple scene practice. 
The Christmas balls.