Nov 16, 2010

Exterior Archiviz - part deux (early evening)

Just as the title says.
Night scene.

Quick render. It is my first go at this kind of setup. I hope I did it right.
Post processed.
This one is adjusted to get the bluish tint that is usually found in photographed nocturnal scenes.
Settings. Click for higher resolution.
As promised last time out, here is the setup. This was lit by an LDR plugged into a skylight and instanced to the environment map. A few photometric lights to light the rest of the scene. The background sky is just a plane and was rendered in along with everything.

Nov 11, 2010

Exterior Archiviz - part deux

Finally finished this good old scene. The results are much much better that the first time it was rendered. Changed the POV, the lighting and added some new colors to make it feel livelier than the previous one.
It took only 20 minutes to render this at the original render resolution of 1125x1800 pixels with default FG.
Out-of-the-box render.


This is the post-processed look. Same look and adjustments like my two recent posts.
"Photographed"

Nov 9, 2010

Night Scene

This scene is where I got my blog banner. It's the same from my last post Lomo. I got a bit crazy that's why I rendered it the way it is now. Well it's a personal challenge. I needed something to tinker. Anyway, a night render was something that was in my to-do list. Thought this was an interesting set for such and a photo from a magazine where two light bulbs are laid on a parquet floor just caught my imagination and got stuck in my head.
Wired!
Click for higher resolution.

Nov 1, 2010

Lomo

Been toying around the image processing software lately. Scouring the net for some sort of inspiration and one type of effect has caught my fancy - lomography.
It's a photographic look that adds (imho) artistic flare to an image. A somewhat ordinary image like this, which is by the way rendered in 3dsmax mental ray, could be more interesting if given some post-processing magic.
3dsmax(mental ray) Out-of-the-box-render
Click for higher resolution.