selectiveblur
3dsmax, Mental ray, Sketchup
Nov 30, 2011
radio flyer classic trike
i was playing with 3dsmax's modifiers the other week and i came up with a generic "radio-flyer" trike. it's still a work in progress. a lot is yet to be re-modified but i was glad i ended up with this result with just 3 free hours of toying around with stacking modifiers on top of each other.
Nov 19, 2011
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| Copyright of the owner. Click on link below for further information. |
Here it is. The inspiration for my recent render. After looking for a long time, I've finally found the link. I was browsing contemporist.com recently when I came upon it. Now to give credit for the design here is the link: Herzelia Pituah House
Nov 1, 2011
camera 2
an update to another update. i'm just playing with the POV. it could be better if it had furniture inside the house. i'll work on that but for now here's looking at it from the deck.
Oct 17, 2011
reflection - update( FREE SCENE!!!)
i've added some lamps. it's a work-in-progress.
there's something wrong with one of the lamps. if you can tell me which one i'll gladly share the model to the first two to email or comment. :)
there's something wrong with one of the lamps. if you can tell me which one i'll gladly share the model to the first two to email or comment. :)
Oct 16, 2011
reflection
this scene has long been waiting for me to render it. i don't even know where i got the inspiration for this. it is an actual house. i hope i can remember where i got this. email me if you know the project's name or post a comment below.
as always, it is modeled in sketchup and rendered in 3dsmax mental ray. unfinished but i posted anyway. i was just playing around-refreshing my rendering. :)
as always, it is modeled in sketchup and rendered in 3dsmax mental ray. unfinished but i posted anyway. i was just playing around-refreshing my rendering. :)
Sep 6, 2011
andy wants some glowing orb
the rendering part of my brain is collecting cobwebs and dust. here's a little scene to shake the dust off.
i think i'm a little bit rusty though.
grass-o-matic was used for the grass and with the proxy script of Master Zap for making things a lot "lighter" to handle. the main lighting is only a HDRi plugged into the sky slot. mental ray glow material for the orbs and for andy's eyes.
i think i'm a little bit rusty though.
grass-o-matic was used for the grass and with the proxy script of Master Zap for making things a lot "lighter" to handle. the main lighting is only a HDRi plugged into the sky slot. mental ray glow material for the orbs and for andy's eyes.
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May 21, 2011
after the long long break
Nov 16, 2010
Exterior Archiviz - part deux (early evening)
Just as the title says.
Quick render. It is my first go at this kind of setup. I hope I did it right.
This one is adjusted to get the bluish tint that is usually found in photographed nocturnal scenes.
As promised last time out, here is the setup. This was lit by an LDR plugged into a skylight and instanced to the environment map. A few photometric lights to light the rest of the scene. The background sky is just a plane and was rendered in along with everything.
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| Night scene. |
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| Post processed. |
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| Settings. Click for higher resolution. |
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